Version: 2017.2


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public AssetBundle assetBundle ;


Streams an AssetBundle that can contain any kind of asset from the project folder.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { IEnumerator Start() { WWW www = new WWW("http://myserver/myBundle.unity3d"); yield return www;

// Get the designated main asset and instantiate it. Instantiate(www.assetBundle.mainAsset); } }

See Also: AssetBundle class.