Version: 2017.2


class in UnityEngine.Networking.NetworkSystem


Inherits from:Networking.MessageBase

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This network message is used when a client reconnect to the new host of a game.


msgDataAdditional data.
msgSizeSize of additional data.
netIdThe networkId of this player on the old host.
oldConnectionIdThis client's connectionId on the old host.
playerControllerIdThe playerControllerId of the player that is rejoining.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.