class in UnityEngine.Timeline
/
Inherits from:Playables.PlayableBehaviour
Playable that controls the active state of a GameObject.
gameObject | GameObject to control it active state. |
postPlayback | The active state to set on the GameObject after the graph has been stopped |
OnBehaviourPause | This function is called when the Playable play state is changed to PlayState.Paused. |
OnBehaviourPlay | This function is called when the Playable play state is changed to PlayState.Playing. |
OnGraphStart | This function is called when the PlayableGraph that owns this PlayableBehaviour starts. |
OnGraphStop | This function is called when the PlayableGraph that owns this PlayableBehaviour stops. |
OnPlayableCreate | This function is called when the Playable that owns the PlayableBehaviour is created. |
OnPlayableDestroy | This function is called when the Playable that owns the PlayableBehaviour is destroyed. |
PrepareFrame | This function is called during the PrepareFrame phase of the PlayableGraph. |
ProcessFrame | This function is called during the ProcessFrame phase of the PlayableGraph. |