Version: 2017.2

WebCamTexture

class in UnityEngine

/

Inherits from:Texture

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Description

WebCam Textures are textures onto which the live video input is rendered.

Static Variables

devicesВозвращает список доступных устройств

Variables

deviceNameДля использования, укажите название устройства
didUpdateThisFrameРазве обновление видеобуфера это кадр?
isPlayingВозвращает, если камера в данный момент проигрывается
requestedFPSSet the requested frame rate of the camera device (in frames per second).
requestedHeightУстановите требуемую высоту камеры устройства
requestedWidthУстановить желаемую ширину камеры устройства
videoRotationAngleReturns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
videoVerticallyMirroredВозвращает, если текстура изображение поворачивается вертикально

Constructors

WebCamTextureСоздает WebCamTexture

Public Functions

GetPixelReturns pixel color at coordinates (x, y).
GetPixelsGet a block of pixel colors.
GetPixels32Возвращает данные пикселей в необработанном формате
PauseПауза камеры
PlayСтарт камеры
StopСтоп камеры

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
dimensionDimensionality (type) of the texture (Read Only).
filterModeРежим фильтрации текстур
heightHeight of the texture in pixels. (Read Only)
mipMapBiasMip map bias of the texture.
widthWidth of the texture in pixels. (Read Only)
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.
GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the texture resource.

Static Functions

DestroyУдаляет GameObject, Component или Asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.