Version: 2017.2

Cubemap

class in UnityEngine

/

Inherits from:Texture

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Description

Класс для работы с кубмапом. Используйте его для создания или изменения существующих наборов кубмапов.

Variables

formatФормат цвета пикселя текстуры (Read Only).
mipmapCountHow many mipmap levels are in this texture (Read Only).

Constructors

CubemapСоздает пустой кубмап.

Public Functions

ApplyПрименяет все предыдущие изменения, внесенные функциями SetPixel и SetPixels.
GetPixelВозвращает цвет пикселя с координатами (грань, x, y).
GetPixelsВозвращает цвета пикселей на грани кубмапа.
SetPixelЗадает цвет пикселя с координатами (грань, x, y).
SetPixelsЗадает цвета пикселей на грани кубмапа.
SmoothEdgesВыполнить сглаживание около краев.

Static Functions

CreateExternalTextureCreates a Unity cubemap out of externally created native cubemap object.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
dimensionDimensionality (type) of the texture (Read Only).
filterModeРежим фильтрации текстур
heightHeight of the texture in pixels. (Read Only)
mipMapBiasMip map bias of the texture.
widthWidth of the texture in pixels. (Read Only)
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.
GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the texture resource.

Static Functions

DestroyУдаляет GameObject, Component или Asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.