Format of a RenderTexture.
Note that a particular render texture format might not be supported by the current platform or GPU. Use SystemInfo.SupportsRenderTextureFormat to check before using.
See Also: RenderTexture.format, RenderTexture class.
| ARGB32 | Color render texture format, 8 bits per channel. |
| Depth | A depth render texture format. |
| ARGBHalf | Color render texture format, 16 bit floating point per channel. |
| Shadowmap | A native shadowmap render texture format. |
| RGB565 | Color render texture format. |
| ARGB4444 | Color render texture format, 4 bit per channel. |
| ARGB1555 | Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels. |
| Default | Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform. |
| ARGB2101010 | Color render texture format. 10 bits for colors, 2 bits for alpha. |
| DefaultHDR | Default HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform. |
| ARGB64 | Four color render texture format, 16 bits per channel, fixed point, unsigned normalized. |
| ARGBFloat | Color render texture format, 32 bit floating point per channel. |
| RGFloat | Two color (RG) render texture format, 32 bit floating point per channel. |
| RGHalf | Two color (RG) render texture format, 16 bit floating point per channel. |
| RFloat | Scalar (R) render texture format, 32 bit floating point. |
| RHalf | Scalar (R) render texture format, 16 bit floating point. |
| R8 | Scalar (R) render texture format, 8 bit fixed point. |
| ARGBInt | Four channel (ARGB) render texture format, 32 bit signed integer per channel. |
| RGInt | Two channel (RG) render texture format, 32 bit signed integer per channel. |
| RInt | Scalar (R) render texture format, 32 bit signed integer. |
| BGRA32 | Color render texture format, 8 bits per channel. |
| RGB111110Float | Color render texture format. R and G channels are 11 bit floating point, B channel is 10 bit floating point. |
| RG32 | Two color (RG) render texture format, 16 bits per channel, fixed point, unsigned normalized. |
| RGBAUShort | Four channel (RGBA) render texture format, 16 bit unsigned integer per channel. |
| RG16 | Two channel (RG) render texture format, 8 bits per channel. |
| BGRA10101010_XR | Color render texture format, 10 bit per channel, extended range. |
| BGR101010_XR | Color render texture format, 10 bit per channel, extended range. |