Version: 5.6


매뉴얼로 전환
public static void SetIconsForTargetGroup (BuildTargetGroup platform, Texture2D[] icons);


Assign a list of icons for the specified platform.

Most platforms support viewing icons in multiple sizes so Unity lets you specify multiple icon textures for each platform. The list will only be assigned if it has the same length as the list of icon sizes returned by GetIconSizesForTargetGroup and if the specified platform is supported in this editor.