Version: 2023.2
언어: 한국어


매뉴얼로 전환
public Matrix4x4 worldToLocalMatrix ;


Matrix that transforms a point from world space into local space (Read Only).

You can also use Transform.InverseTransformPoint to transform coordinates instead of this matrix.

Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.worldToLocalMatrix instead.