Version: 2023.2
言語: 日本語
public Matrix4x4 worldToLocalMatrix ;

説明

ワールド座標からローカル座標へ変換した行列(読み取り専用)

You can also use Transform.InverseTransformPoint to transform coordinates instead of this matrix.

Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.worldToLocalMatrix instead.