Used to extract the context for a MenuItem.
        
          MenuCommand objects are passed to custom menu item functions
               defined using the MenuItem attribute.
Note: The menu is added to the object and is accessible by right-clicking in the inspector.
The script code requires the CONTEXT option.
      
// Add context menu named "Do Something" to context menu using UnityEngine; using UnityEditor;
public class Something : EditorWindow { // Add menu item [MenuItem("CONTEXT/Rigidbody/Do Something")] static void DoSomething(MenuCommand command) { Rigidbody body = (Rigidbody)command.context; body.mass = 5; Debug.Log("Changed Rigidbody's Mass to " + body.mass + " from Context Menu..."); } }
Additional resources: MenuItem.
| context | Context is the object that is the target of a menu command. | 
| userData | An integer for passing custom information to a menu item. | 
| MenuCommand | Creates a new MenuCommand object. |