Version: 2023.2
언어: 한국어

UnsafeUtility

class in Unity.Collections.LowLevel.Unsafe

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설명

Unsafe utility class.

정적 함수

AddressOfThe memory address of the struct.
AlignOfMinimum alignment of a struct.
ArrayElementAsRefGets a reference to the array element at its current location in memory.
AsReinterprets the reference as a reference of a different type.
AsRefGets a reference to the struct at its current location in memory.
CheckForLeaksAny memory allocated before this call, that hasn't already been freed, is assumed to have leaked. Prints a list of leaks.
CopyObjectAddressToPtrAssigns an Object reference to a struct or pinned class. Additional resources: UnsafeUtility.PinGCObjectAndGetAddress.
CopyPtrToStructureCopies sizeof(T) bytes from ptr to output.
CopyStructureToPtrCopies sizeof(T) bytes from input to ptr.
EnumEqualsDetermines whether the specified enums are equal without boxing.
EnumToIntReturn integer representation of enum value without boxing.
ForgiveLeaksTells the leak checking system to ignore any memory allocations made up to that point - if they leak, they are forgiven.
FreeFree memory.
FreeTrackedFree memory with leak tracking.
GetFieldOffsetReturns the offset of the field relative struct or class it is contained in.
GetLeakDetectionModeGet whether leak detection is 1=disabled, 2=enabled, or 3=enabled with callstacks.
IsBlittableReturns whether the struct is blittable.
IsNativeContainerTypeReturns whether the struct or type is a Unity NativeContainer. A NativeContainer type uses the NativeContainerAttribute attribute.
IsUnmanagedReturns whether the struct or type is unmanaged. An unmanaged type contains no managed fields, and can be freely copied in memory.
IsValidAllocatorReturns true if the allocator label is valid and can be used to allocate or deallocate memory.
IsValidNativeContainerElementTypeReturns whether the type is acceptable as an element type in native containers.
MallocAllocate memory.
MallocTrackedAllocate memory with leak tracking.
MemClearClear memory.
MemCmpChecks to see whether two memory regions are identical or not by comparing a specified memory region in the first given memory buffer with the same region in the second given memory buffer.
MemCpyCopy memory.
MemCpyReplicateCopy memory and replicate.
MemCpyStrideSimilar to UnsafeUtility.MemCpy but can skip bytes via desinationStride and sourceStride.
MemMoveMove memory.
MemSetSet memory to specified value.
MemSwapSwap the content of two memory buffers of the same size.
PinGCArrayAndGetDataAddressKeeps a strong GC reference to the object and pins it. The object is guranteed to not move its memory location in a moving GC. Returns the address of the first element of the array.Additional resources: UnsafeUtility.ReleaseGCObject.
PinGCObjectAndGetAddressKeeps a strong GC reference to the object and pins it. The object is guranteed to not move its memory location in a moving GC. Returns the address of the memory location of the object.Additional resources: UnsafeUtility.ReleaseGCObject.
ReadArrayElementRead array element.
ReadArrayElementWithStrideRead array element with stride.
ReleaseGCObjectReleases a GC Object Handle, previously aquired by UnsafeUtility.PinGCObjectAndGetAddress.
SetLeakDetectionModeSets whether leak detection is 1=disabled, 2=enabled, or 3=enabled with callstacks.
SizeOfSize of struct.
WriteArrayElementWrite array element.
WriteArrayElementWithStrideWrite array element with stride.