A NativeSlice is a view on a buffer of native memory most commonly acquired from a NativeArray. It doesn't own any memory allocations and can't be disposed.
Internally, a NativeSlice provides systems that means they can be used safely with jobs. In contrast to a NativeArray a NativeSlice is never the owner of a memory allocation and can't be disposed. A NativeSlice doesn't necessarily represent a contiguous memory range but supports a stride value. The stride value determines the number of bytes from the first byte of the element to the first byte of the next element. The stride value must always be a multiple of the size of the type of the slice in bytes. The stride value allows you to skip elements from the underlying buffer. By default, the stride is set to the size of the type of slice in bytes. This means that the slice represents a contiguous memory range. If you don't need a stride and are only working with contiguous memory ranges, consider using NativeArray instead.
Length | Number of elements in the slice. |
Stride | Returns the stride value set for the NativeSlice instance. |
this[int] | Access NativeSlice elements by index. Notice that structs are returned by value and not by reference. |
NativeSlice_1 | Constructs a new slice from a NativeArray or NativeSlice. |
CopyFrom | Copy all the elements from a NativeSlice or managed array of the same length. |
CopyTo | Copy all the elements of the slice to a NativeArray or managed array of the same length. |
GetEnumerator | Gets an enumerator to iterate through the elements of the NativeSlice. |
SliceConvert | Reinterprets the NativeSlice as having a different data type (type punning). |
SliceWithStride | SliceWithStride. |
ToArray | Convert the NativeSlice to managed array. |
NativeSlice<T> | Implicit operator for creating a NativeSlice from a NativeArray. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.