class in UnityEditor
/
다음으로부터 상속:CustomEditor
Tells an Editor class which run-time type it's an editor for when the given RenderPipeline is activated.
When you make a custom editor for a component that changes based on the active RenderPipeline you need to put this attribute on the class.
Additional resources: Editor class.
isFallback | If true, match this editor only if all non-fallback editors do not match. Defaults to false. |