Options for flags controlling behavior for a Tile Animation on a Tilemap.
None | Sets no TileAnimationFlags and the Tile Animation will run normally. |
LoopOnce | Loops the Tile Animation once, then stops on the last Sprite of the animation. |
PauseAnimation | Pauses the Tile Animation, stopping it from running. |
UpdatePhysics | Updates the Physics Shape in the TilemapCollider2D whenever the Tile Animation switches to the next Sprite in the animation. |
UnscaledTime | When true, the unscaled time is used to run the Tile Animation. Otherwise, the scaled time is used to run the Tile Animation. |