Version: 2023.2
언어: 한국어

SceneLoadInfo

class in UnityEditor.Build.Content

매뉴얼로 전환

설명

Container for holding preload information for a given serialized Scene in an AssetBundle.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

변수

addressFriendly name used to load the built Scene from an asset bundle.
assetGUID for the given Scene.
internalNameInternal name used to load the built Scene from an asset bundle.

생성자

SceneLoadInfoDefault constructor for an empty SceneLoadInfo.