class in UnityEditor.ShaderKeywordFilter
/
다음으로부터 상속:ShaderKeywordFilter.FilterAttribute
Remove the specified shader keywords from the build if the data field matches the condition.
If the data field under RemoveIf matches the value of condition, Unity removes keywordNames in any multi_compile keyword set.
using UnityEditor.ShaderKeywordFilter;
[RemoveIf(false, keywordNames: "FeatureA")] bool enableFeatureA;
Additional resources: FilterAttribute.
| RemoveIfAttribute | Remove the specified shader keywords from the build if the data field matches the condition. |