Version: 2023.2
언어: 한국어

MipmapLimitDescriptor

struct in UnityEngine

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설명

Determines whether a texture uses a mipmap limit, and which mipmap limit the texture uses, when you create the texture using a constructor.

변수

groupNameThe TextureMipmapLimitGroup to use the mipmap limit of.
useMipmapLimitEnables or disables the texture using a mipmap limit.

생성자

MipmapLimitDescriptorCreates a new MipmapLimitDescriptor.