Version: 2023.2
언어: 한국어

LightProbes

class in UnityEngine

/

다음으로부터 상속:Object

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설명

Stores light probe data for all currently loaded Scenes.

The data includes: probe positions, Spherical Harmonics (SH) coefficients and the tetrahedral tessellation.

You can modify the probe positions and coefficients, and update the tetrahedral tessellation at runtime. You can also swap the entire LightProbes object for a different pre-baked one using LightmapSettings.lightProbes.

To retrieve the LightProbes objects for a specific scene, use LightProbes.GetInstantiatedLightProbesForScene or LightProbes.GetSharedLightProbesForScene.

Additional resources: Light Probes in the Unity Manual, LightmapSettings, ReceiveGI.

변수

bakedProbesCoefficients of baked light probes.
cellCountThe number of cells space is divided into (Read Only).
cellCountSelfThe number of cells space is divided into for this LightProbes object (Read Only).
countThe number of light probes (Read Only).
countSelfThe number of light probes stored in this LightProbes object (Read Only).
positionsPositions of the baked light probes (Read Only).

Public 함수

GetPositionsSelfGets the positions of the baked light probes stored in this LightProbes object.
SetPositionsSelfSets the positions of the baked light probes stored in this LightProbes object.

정적 함수

CalculateInterpolatedLightAndOcclusionProbesCalculate light probes and occlusion probes at the given world space positions.
GetInstantiatedLightProbesForSceneGets an instantiated clone of the LightProbes object for a specific scene.
GetInterpolatedProbeReturns an interpolated probe for the given position for both real-time and baked light probes combined.
GetSharedLightProbesForSceneGets the shared LightProbes object for a specific scene.
TetrahedralizeSynchronously tetrahedralize the currently loaded LightProbe positions.
TetrahedralizeAsyncAsynchronously tetrahedralize all currently loaded LightProbe positions.

Events

lightProbesUpdatedUnity raises this event to indicate that the light probe structure (tetrahedralization) or values (spherical harmonics coefficients) have changed.
needsRetetrahedralizationAn event which is called when the number of currently loaded light probes changes due to additive scene loading or unloading.
tetrahedralizationCompletedEvent which is called after LightProbes.Tetrahedralize or LightProbes.TetrahedralizeAsync has finished computing a tetrahedralization.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.