Version: 2022.2
언어: 한국어

RemoveIfNotAttribute

class in UnityEditor.ShaderKeywordFilter

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다음으로부터 상속:ShaderKeywordFilter.FilterAttribute

매뉴얼로 전환

설명

Remove the specified shader keywords from the build if the data field doesn't match the condition.

If the data field under RemoveIf doesn't match the value of condition, Unity removes keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[RemoveIfNot(true, keywordNames: "FeatureA")] bool enableFeatureA;

See Also: FilterAttribute.

생성자

RemoveIfNotAttributeRemove the specified shader keywords from the build if the data field doesn't match the condition.

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