By default native containers are tracked by the safety system to avoid race conditions. The safety system encapsulates the best practices and catches many race condition bugs from the start.
But sometimes you need to express job & data access that doesn't fit into the safety system. This attribute lets you explicitly disable the safety system for that specific container. This gives you full control but it also means that if you for example Dispose() a NativeArray while a job is running the safety system will not be able to give you any error messages at all. Unity will most likely crash in that situation.
using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs;
struct MyJob : IJob { [NativeDisableContainerSafetyRestriction] NativeArray<int> unsafeArrayAccess;
public void Execute() { //... } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.