Use this attribute to add a context menu to a field that calls a named method.
using UnityEngine;
public class Example : MonoBehaviour { [ContextMenuItem("Reset", "ResetBiography")] [Multiline(8)] [SerializeField] string playerBiography = "";
void ResetBiography() { playerBiography = ""; } }
ContextMenuItemAttribute | Use this attribute to add a context menu to a field that calls a named method. |
order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |