Version: 2022.2
언어: 한국어

CombineInstance

struct in UnityEngine

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설명

Struct used to describe meshes to be combined using Mesh.CombineMeshes.

변수

lightmapScaleOffsetThe baked lightmap UV scale and offset applied to the Mesh.
mesh Mesh to combine.
realtimeLightmapScaleOffsetThe real-time lightmap UV scale and offset applied to the Mesh.
subMeshIndexSub-Mesh index of the Mesh.
transformMatrix to transform the Mesh with before combining. Refer to Mesh.CombineMeshes for an example.