Version: 2022.2
언어: 한국어

SelectOrRemoveAttribute

class in UnityEditor.ShaderKeywordFilter

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다음으로부터 상속:ShaderKeywordFilter.FilterAttribute

매뉴얼로 전환

설명

Either include or remove the specified shader keywords in the build, depending on the data field underneath.

Unity does the following in all multi_compile keyword sets: Includes only keywordNames if the data field under SelectOrRemove matches the value of condition. Removes keywordNames if the data field under SelectOrRemove does not match the value of condition.

using UnityEditor.ShaderKeywordFilter;

[SelectOrRemove(true, keywordNames: "FeatureA")] bool hasFeatureA;

See Also: FilterAttribute.

생성자

SelectOrRemoveAttributeEither include or remove the specified shader keywords in the build, depending on the data field underneath.

상속된 멤버