Version: 2022.2
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingInstanceCullingShaderTagConfig

struct in UnityEngine.Experimental.Rendering

매뉴얼로 전환

설명

A Shader Tag configuration used by RayTracingAccelerationStructure.CullInstances to filter and classify Materials.

변수

tagIdA shader tag id. Use ShaderTagId constructor to create one (e.g. ShaderTagId("RenderPipeline").
tagValueIdA shader tag id value. Use ShaderTagId constructor to create one (e.g. ShaderTagId("UltraHDRP").