Structure used to get information back from a raycast.
See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.
articulationBody | The ArticulationBody of the collider that was hit. If the collider is not attached to an articulation body then it is null. |
barycentricCoordinate | The barycentric coordinate of the triangle we hit. |
collider | The Collider that was hit. |
colliderInstanceID | Instance ID of the Collider that was hit. |
distance | The distance from the ray's origin to the impact point. |
lightmapCoord | The uv lightmap coordinate at the impact point. |
normal | The normal of the surface the ray hit. |
point | The impact point in world space where the ray hit the collider. |
rigidbody | The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null. |
textureCoord | The uv texture coordinate at the collision location. |
textureCoord2 | The secondary uv texture coordinate at the impact point. |
transform | The Transform of the rigidbody or collider that was hit. |
triangleIndex | The index of the triangle that was hit. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.