Version: 2022.2
언어: 한국어

LocalizationAsset

class in UnityEngine

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

An asset to represent a table of localized strings for one specific locale.

변수

isEditorAssetIs this asset used to localize UI components of the Unity Editor
localeIsoCodeISO Code used to identify the locale. ex: en-uk, zh-hans, ja

생성자

LocalizationAssetCreates a new empty LocalizationAsset object.

Public 함수

GetLocalizedStringGet the localized string for the specified key.
SetLocalizedStringSet the localized string for the specified key

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.