Version: 2022.2
언어: 한국어

RemoveOrSelectAttribute

class in UnityEditor.ShaderKeywordFilter

/

다음으로부터 상속:ShaderKeywordFilter.FilterAttribute

매뉴얼로 전환

설명

Either remove or include the specified shader keywords in the build, depending on the data field underneath.

Unity does the following in all multi_compile keyword sets: Removes keywordNames if the data field under RemoveOrSelect matches the value of condition. Includes only keywordNames if the data field under RemoveOrSelect does not match the value of condition.

using UnityEditor.ShaderKeywordFilter;

[RemoveOrSelect(false, keywordNames: "FeatureA")] bool hasFeatureA;

See Also: FilterAttribute.

생성자

RemoveOrSelectAttributeEither remove or include the specified shader keywords in the build, depending on the data field underneath.

상속된 멤버