Version: 2022.2
언어: 한국어

MetadataValue

struct in UnityEngine.Rendering

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설명

Contains a single metadata value for a batch.

A metadata value is a uint32 value tied to a DOTS-instanced property. Unity passes this metadata to the shader.

변수

NameIDThe name ID of the property that the metadata value is tied to. To specify a value for a property declared with UNITY_DOTS_INSTANCED_PROP(float4, Example), pass Shader.PropertyToID("Example") here.
ValueUnity passes this uint32 value to the shader for this property. The value is shared between all instances in the batch.Usage example: provide a buffer address for the property.