Version: 2022.2
언어: 한국어

RemoveIfAttribute

class in UnityEditor.ShaderKeywordFilter

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다음으로부터 상속:ShaderKeywordFilter.FilterAttribute

매뉴얼로 전환

설명

Remove the specified shader keywords from the build if the data field matches the condition.

If the data field under RemoveIf matches the value of condition, Unity removes keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[RemoveIf(false, keywordNames: "FeatureA")] bool enableFeatureA;

See Also: FilterAttribute.

생성자

RemoveIfAttributeRemove the specified shader keywords from the build if the data field matches the condition.

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