Version: 2022.2
언어: 한국어

BrokenPrefabAsset

class in UnityEditor

/

다음으로부터 상속:DefaultAsset

매뉴얼로 전환

설명

BrokenPrefabAsset is for Prefab files where the file content cannot be loaded without errors.

A Prefab Asset can be broken if the content of the file invalid or if it is a Variant Prefab where the parent Prefab is either invalid or missing.

Search for t:BrokenPrefabAsset in the project browser to see which assets are of that type.

변수

brokenPrefabParentThe broken parent Prefab file if it has not been deleted.
isPrefabFileValidReturns true if the content of the file is valid.
isVariantReturns true if the prefab is a variant.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.