Reflective Normal mapped Vertex-lit
Video Player component

Video overview

Use Unity’s video system to integrate video into your game. Video footage can add realism, save on rendering complexity, or help you integrate content available externally.

To use video in Unity, import Video Clips and configure them using the Video Player component. The system allows you to feed video footage directly into the Texture parameter of any component that has one. Unity then plays the Video on that Texture at run time.

A Video Player component (shown in the Inspector window with a Video Clip assigned, right) attached to a spherical GameObject (shown in the Game view, left).
A Video Player component (shown in the Inspector window with a Video Clip assigned, right) attached to a spherical GameObject (shown in the Game view, left).

Unity’s video features include the hardware-accelerated and software decoding of Video files, transparency support, multiple audio tracks, and network streaming.

Note: The Video Player component and Video Clip asset, introduced in Unity 5.6, supersede the earlier Movie Textures feature.


  • 2017–06–15 Page published with limited editorial review

  • Video player support for PS4 added in 2017.1 NewIn20171

  • New feature in Unity 5.6

Reflective Normal mapped Vertex-lit
Video Player component