Event Type Reference
Supporting IMGUI

Built-in Controls

The following standard controls are built into UIElements :

  • Button
  • Contextual menu
  • EditorTextField
  • Label
  • ScrollView
  • TextField
  • Toggle

Contextual menu

The Contextual Menu control is a standard control that displays a set of choices or actions, depending on the context. This context is usually the current selection, but the context can be anything.

This topic demonstrates how to add a contextual menu, explains its callbacks, and shows how to respond to user selection.

Adding a contextual menu to visual elements

To display a contextual menu, call ContextualMenuManager.DisplayMenu() in the callback for the event that triggers displaying the contextual menu.

For example, to display a contextual menu when the right mouse click is released, add the following code to the callback for the OnMouseUpEvent:

// In a VisualElement subclass
void OnMouseUpEvent(MouseUpEvent evt)
{
    if (elementPanel == null || elementPanel.contextualMenuManager == null)
        return;

    if (evt.button != MouseButton.RightMouse || evt.modifiers != EventModifiers.None)
        return;

    elementPanel.contextualMenuManager.DisplayMenu(evt, this);
    evt.StopPropagation();
    evt.PreventDefault();
}

In the above example, ContextualMenuManager.DisplayMenu() sends the ContextualMenuPopulateEvent event targert as the second argument of DisplayMenu(). This event is propagated to the visual element tree, along the propagation path: from the root of the visual tree to the event target, then back up the visual tree to the root. Along the propagation path, the elements with a callback for the ContextualMenuPopulateEvent event can add, remove, or modify items in the contextual menu.

The above example also shows how to use StopPropagation, and how to prevent an element from being displayed with PreventDefault().

To add a contextual menu, attach the ContextualMenuManipulator manipulator to a visual element. This manipulator adds a callback that displays a contextual menu after either a right button mouse up event, or a menu key up event. The ContextualMenuManipulator manipulator also adds a callback that responds to a ContextualMenuPopulateEvent.

This installed callback also calls the delegate to populate the contextual menu. You provide the delegate when you instantiate the manipulator. The following code example shows how to do this:

void InstallManipulator(VisualElement element)
{
    ContextualMenuManipulator m = new ContextualMenuManipulator(MyDelegate);
    m.target = element;
}

void MyDelegate(ContextualMenuPopulateEvent event)
{
    // Modify event.menu
    event.menu.AppendAction("Properties", DisplayProperties, DropdownMenu.MenuAction.AlwaysEnabled);
}

void DisplayProperties(DropdownMenu.MenuAction menuItem)
{
    // ...
}

Responding to the user selection

When an element receives a ContextualMenuPopulateEvent, it adds menu items to the contextual menu by calling either DropdownMenu.InsertAction()or DropdownMenu.AppendAction().

Each of these functions take two callbacks as parameters. The first callback is executed when the user selects the item in the menu. The second callback is executed before displaying the menu. The second callback also checks whether the menu item is enabled.

Both callbacks receive a MenuAction as a parameter. The MenuAction represents the menu item and has the following other useful properties:

  • MenuAction.userData contains a reference to user data that might have been used with AppendAction() or InsertAction().
  • MenuAction.eventInfo contains information about the event that triggered the display of the contextual menu. Use MenuAction.eventInfo in the action that responds to the event. For example, you can use the mouse position to create and place an object based on the selected contextual menu item.

Event Type Reference
Supporting IMGUI