clearDepth | 是否应清除深度缓冲区? |
clearColor | 是否应清除颜色缓冲区? |
backgroundColor | 清除时使用的颜色,仅在 clearColor 为 true 时使用。 |
depth | 清除 z 缓冲区时使用的深度,仅在 clearDepth 为 true 时使用。有效
范围是从 0(近平面)到 1(远平面)。该值与图形 API 无关:抽象层将转换
该值,以符合当前图形 API 的约定。 |
清除当前渲染缓冲区。
这会清除屏幕或正在绘制到的活动 RenderTexture。已清除
区域受活动视口限制。此操作可能会改变模型/视图/投影矩阵。
多数情况下,摄像机将已配置为清除屏幕或 RenderTexture,因此无需
手动执行此操作。
另请参阅:GL.ClearWithSkybox。
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