Version: 2023.2
public bool CompareTag (string tag);

参数

tag 要比较的标签。

返回

bool Returns true if GameObject has same tag. Returns false otherwise.

描述

Checks the GameObject's tag against the defined tag.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Destroy(other.gameObject); } } }

public bool CompareTag (TagHandle tag);

参数

tag A TagHandle representing the tag to compare.

返回

bool Returns true if GameObject has same tag. Returns false otherwise.

描述

Checks the GameObject's tag against the defined tag.

This overload of the method, which takes a TagHandle, can be faster than the overload which takes a string, particularly if the same TagHandle can be reused for many calls.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged "Player".

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { private TagHandle _playerTag; public void OnEnable() { _playerTag = TagHandle.GetExistingTag("Player"); }

void OnTriggerEnter(Collider other) { if (other.CompareTag(_playerTag)) { Destroy(other.gameObject); } } }