Version: 2023.1
WebGL performance considerations
Build and distribute a WebGL application

Debug and troubleshoot WebGL builds

Visual Studio doesn’t support debugging Unity WebGL content. Use the following tips to get your build information.

Browser’s JavaScript console

Unity WebGL doesn’t have access to your file system, so it doesn’t write a log file like other platforms. However, it does write all logging information such as Debug.Log, Console.WriteLine or Unity’s internal logging to the browser’s JavaScript console.

要打开 JavaScript 控制台,请执行以下操作:

  • 在 Firefox 中,按 Ctrl-Shift-K(Windows 系统)或 Command-Option-K(Mac 系统)。
  • 在 Chrome 中,按 Ctrl-Shift-J(Windows 系统)或 Command-Option-J(Mac 系统)。
  • 在 Safari 中,选择 Preferences > Advanced > Develop,然后按 Command-Option-C。
  • 在 Microsoft Edge 或 Internet Explorer 中,按 F12。

开发版

For debugging purposes, you might want to make a development build in Unity (open the Build Settings window and enabled the Development Build checkbox). Development builds allow you to connect the profiler, and Unity doesn’t minify them, so the emitted JavaScript code still contains human-readable (though C++-mangled) function names. The browser uses these to display stack traces if you run into a browser error, when using Debug.LogError, or when an exception occurs and exception support is disabled. Unlike the managed stack traces that can occur when you have full exception support, these stack traces have mangled names, and contain not only managed code, but also the internal UnityEngine code.

异常支持

WebGL has different levels of exception support, but by default, Unity WebGL only supports explicitly thrown exceptions. For more information, refer to Build your WebGL application. You can enable Full exception support, which emits additional checks in the IL2CPP-generated code, to catch access to null references and out-of-bounds array elements in your managed code. These additional checks significantly impact performance and increase code size and load times, so you must only use it for debugging.

__完全__的异常支持还会发出函数名称,以便为托管代码生成堆栈跟踪。出于这一原因,对于未捕获的异常和 Debug.Log 语句,堆栈跟踪将出现在控制台中。使用 System.Environment.Stacktrace 可获取堆栈跟踪字符串。

故障排除

问题:构建耗尽内存

This is a common problem, especially on 32-bit browsers. For more information on WebGL memory issues and how to fix them, refer to the documentation on Memory in Unity WebGL.

错误消息:Incorrect header check

The browser console log usually prints this error due to incorrect server configuration. For more information on how to deploy a release build, refer to documentation on Deploying compressed builds.

Error message: Decompressing this format (1) isn’t supported on this platform

The browser console log prints this error when the content tries to load an AssetBundle compressed using LZMA, which Unity WebGL doesn’t support. Re-compress the AssetBundle using LZ4 compression to solve this problem. For more information on compression for WebGL, refer to documentation on WebGL building, particularly the AssetBundles section.

WebGL performance considerations
Build and distribute a WebGL application