Version: 2023.1
UXML element ColorField
UXML element DoubleField

UXML element CurveField

A CurveField is an Editor-only control that allows you to select a curve from a curve editor. You can use a CurveField to display a curve to visualize its properties or create and adjust curves for animatable properties in an Animation Clip, providing precise control over how these properties change over time.

An example CurveField control
An example CurveField control

Create a CurveField

You can create a CurveField with UI Builder, UXML, or C#. The following C# example creates a CurveField with a default curve:

using UnityEditor.UIElements;
...
// Create a CurveField
var curveField = new CurveField();
// Set the curve
curveField.value = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1), new Keyframe(2, 2), new Keyframe(3, 3));
// Set the width and height of the curve editor
curveField.style.width = 300;
curveField.style.height = 400;

示例

The following UXML example creates a CurveField:

[!code-xml[(External/Resources/editor_resources/Assets/Editor Default Resources/UIPackageResources/Snippets/UXML/CurveFieldSnippet.uxml)]

The following C# example illustrates some of the customizable functionalities of the CurveField:

[!code-cs[(Modules/UIElementsSamplesEditor/Snippets/CurveFieldSnippet.cs#sample)]

To try this example live in Unity, go to Window > UI Toolkit > Samples.

C# base class and namespace

C# class: CurveField
Namespace: UnityEditor.UIElements
Base class: BaseField_1

Inherited UXML attributes

This element inherits the following attributes from its base class:

名称 类型 描述
binding-path string Path of the target property to be bound.
focusable boolean True if the element can be focused.
label string The string representing the label that will appear beside the field.
tabindex int An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.

This element also inherits the following attributes from VisualElement:

名称 类型 描述
content-container string Child elements are added to it, usually this is the same as the element itself.
name string The name of this VisualElement.

Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode UIElements.PickingMode Determines if this element can be pick during mouseEvents or IPanel.Pick queries.
style string Reference to the style object of this element.

Contains data computed from USS files or inline styles written to this object in C#.
tooltip string Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI.
usage-hints UIElements.UsageHints A combination of hint values that specify high-level intended usage patterns for the VisualElement. This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
view-data-key string Used for view data persistence (ie. tree expanded states, scroll position, zoom level).

This is the key used to save/load the view data from the view data store. Not setting this key will disable persistence for this VisualElement.

USS classes

The following table lists all the C# public property names and their related USS selector.

C# property USS selector 描述
ussClassName .unity-curve-field USS class name of elements of this type.
labelUssClassName .unity-curve-field__label USS class name of labels in elements of this type.
inputUssClassName .unity-curve-field__input USS class name of input elements in elements of this type.
contentUssClassName .unity-curve-field__content USS class name of content elements in elements of this type.
borderUssClassName .unity-curve-field__border USS class name of border elements in elements of this type.
ussClassName .unity-base-field USS class name of elements of this type.
labelUssClassName .unity-base-field__label USS class name of labels in elements of this type.
inputUssClassName .unity-base-field__input USS class name of input elements in elements of this type.
noLabelVariantUssClassName .unity-base-field--no-label USS class name of elements of this type, when there is no label.
labelDraggerVariantUssClassName .unity-base-field__label--with-dragger USS class name of labels in elements of this type, when there is a dragger attached on them.
mixedValueLabelUssClassName .unity-base-field__label--mixed-value USS class name of elements that show mixed values
alignedFieldUssClassName .unity-base-field__aligned USS class name of elements that are aligned in a inspector element
disabledUssClassName .unity-disabled USS class name of local disabled elements.

You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement at every level of its hierarchy.

其他资源

UXML element ColorField
UXML element DoubleField