This section provides an overview of the platform support and other useful technical information required to build your app using WebGL.
Most popular desktop browser versions support the Unity WebGL content, but do note that different browsers offer different level of support. For example, Unity WebGL doesn’t support Mobile devices.
The following features in WebGL builds are either not available or limited due to constraints of the platform itself:
Debugging of WebGL builds in Visual Studio. See Debug and troubleshoot WebGL builds.
WebGL builds don’t support the Unity Cache and Caching Scripting API due to restricted access to the filesystem in browsers. Network requests to asset data and AssetBundles are instead cached in the browser cache. See Cache behavior in WebGL.
Threads aren’t supported due to the lack of threading support in JavaScript. This applies to both Unity’s internal use of threads to speed up performance, and to the use of threads in script code and managed dlls. Essentially, anything in the System.Threading
namespace isn’t supported.
Browsers don’t allow direct access to IP sockets for networking due to security concerns. See WebGL Networking.
Limitations with the WebGL graphics API, which is based on the functionality of the OpenGL ES graphics library. See: WebGL Graphics.
WebGL builds use a custom backend for Audio based on the Web Audio API, but it only supports the basic audio functionality. See: Using Audio in WebGL.
WebGL is an AOT platform, so it doesn’t allow dynamic generation of code using System.Reflection.Emit
. This is the same on all other IL2CPP platforms, iOS, and most consoles.
Copy and Paste works only within Unity UI. You can’t copy and paste from the system clipboard, that is, you can’t copy or paste to or from external applications.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.