在使用 DirectX 11 或 12 的 Windows 平台上,可以使用 Visual Studio 调试 Unity 应用程序中的着色器。本页面包含有关如何执行此操作的信息。
注意:如果使用的是 DirectX 12,Microsoft 建议使用 PIX 而不是 Visual Studio 来调试着色器。有关在 Windows 上对 Unity 使用 PIX 的信息,请参阅使用 PIX 调试着色器。
要调试着色器,必须包含调试符号进行编译。为此,需要在每个要调试的着色器的源代码中插入 #pragma enable_d3d11_debug_symbols
指令。
警告:此 pragma 指令会对性能产生负面影响。在进行最终构建之前,应将其从着色器代码中删除。有关此 pragma 指令的更多信息,请参阅着色器编译:pragma 指令。
如果为 Windows 独立平台构建应用程序,必须创建占位符 Visual Studio 项目。如果为通用 Windows 平台构建应用程序,Unity 会生成一个 Visual Studio 项目。
有关设置 Visual Studio 的说明,请参阅 Microsoft 文档:安装 Visual Studio。
有关设置和使用 Visual Studio 图形调试工具的说明,请参阅 Microsoft 文档:Visual Studio 图形诊断。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.