accelerometerFrequency | Accelerometer update frequency. |
actionOnDotNetUnhandledException | Sets the crash behavior on .NET unhandled exception. |
advancedLicense | Is the advanced version being used? |
allowedAutorotateToLandscapeLeft | Is auto-rotation to landscape left supported? |
allowedAutorotateToLandscapeRight | Is auto-rotation to landscape right supported? |
allowedAutorotateToPortrait | Is auto-rotation to portrait supported? |
allowedAutorotateToPortraitUpsideDown | Is auto-rotation to portrait upside-down supported? |
allowFullscreenSwitch | If enabled, allows the user to switch between full screen and windowed mode using OS specific keyboard short cuts. |
aotOptions | Additional AOT compilation options. Shared by AOT platforms. |
apiCompatibilityLevel | .NET API compatibility level. |
bakeCollisionMeshes | Pre bake collision meshes on player build. |
bundleIdentifier | Application bundle identifier shared between iOS & Android platforms. |
bundleVersion | Application bundle version shared between iOS & Android platforms. |
captureSingleScreen | Defines if fullscreen games should darken secondary displays. |
cloudProjectId | A unique cloud project identifier. It is unique for every project (Read Only). |
colorSpace | Set the rendering color space for the current project. |
companyName | The name of your company. |
cursorHotspot | Default cursor's click position in pixels from the top left corner of the cursor image. |
d3d11FullscreenMode | Define how to handle fullscreen mode in Windows standalones (Direct3D 11 mode). |
d3d9FullscreenMode | Define how to handle fullscreen mode in Windows standalones (Direct3D 9 mode). |
defaultCursor | The default cursor for your application. |
defaultInterfaceOrientation | Default screen orientation for mobiles. |
defaultIsFullScreen | If enabled, the game will default to fullscreen mode. |
defaultScreenHeight | Default vertical dimension of stand-alone player window. |
defaultScreenWidth | Default horizontal dimension of stand-alone player window. |
defaultWebScreenHeight | Default vertical dimension of web player window. |
defaultWebScreenWidth | Default horizontal dimension of web player window. |
displayResolutionDialog | Defines the behaviour of the Resolution Dialog on product launch. |
enableCrashReportAPI | Enables CrashReport API. |
enableInternalProfiler | Enables internal profiler. |
forceSingleInstance | Restrict standalone players to a single concurrent running instance. |
gpuSkinning | Enable GPU skinning on capable platforms. |
graphicsJobMode | Selects the graphics job mode to use on platforms that support both Native and Legacy graphics jobs. |
graphicsJobs | Enable graphics jobs (multi threaded rendering). |
iPhoneBundleIdentifier | The bundle identifier of the iPhone application. |
keyaliasPass | Password for the key used for signing an Android application. |
keystorePass | Password used for interacting with the Android Keystore. |
logObjCUncaughtExceptions | Are ObjC uncaught exceptions logged? |
macFullscreenMode | Define how to handle fullscreen mode in macOS standalones. |
MTRendering | Is multi-threaded rendering enabled? |
muteOtherAudioSources | Stops or allows audio from other applications to play in the background while your Unity application is running. |
productName | The name of your product. |
protectGraphicsMemory | Protect graphics memory. |
resizableWindow | Use resizable window in standalone player builds. |
resolutionDialogBanner | The image to display in the Resolution Dialog window. |
runInBackground | If enabled, your game will continue to run after lost focus. |
statusBarHidden | Should status bar be hidden. Shared between iOS & Android platforms. |
stereoRenderingPath | Active stereo rendering path |
stripEngineCode | Remove unused Engine code from your build (IL2CPP-only). |
strippingLevel | Managed code stripping level. |
stripUnusedMeshComponents | Should unused Mesh components be excluded from game build? |
use32BitDisplayBuffer | 32-bit Display Buffer is used. |
useAnimatedAutorotation | Let the OS autorotate the screen as the device orientation changes. |
useMacAppStoreValidation | Enable receipt validation for the Mac App Store. |
usePlayerLog | Write a log file with debugging information. |
virtualRealitySplashScreen | Virtual Reality specific splash screen. |
virtualRealitySupported | Enable virtual reality support. |
visibleInBackground | On Windows, show the application in the background if Fullscreen Windowed mode is used. |
xboxDeployKinectHeadOrientation | Xbox 360 Kinect Head Orientation file deployment. |
xboxDeployKinectHeadPosition | Xbox 360 Kinect Head Position file deployment. |
xboxDeployKinectResources | Xbox 360 Kinect resource file deployment. |
xboxEnableAvatar | Xbox 360 Avatars. |
xboxEnableKinect | Xbox 360 Kinect title flag - if false, the Kinect APIs are inactive. |
xboxEnableKinectAutoTracking | Xbox 360 Kinect automatic skeleton tracking. |
xboxEnableSpeech | Xbox 360 Kinect Enable Speech Engine. |
xboxGenerateSpa | Xbox 360 auto-generation of _SPAConfig.cs. |
xboxImageXexFilePath | Xbox 360 ImageXex override configuration file path. |
xboxSpaFilePath | Xbox 360 SPA file path. |
xboxSpeechDB | Xbox 360 Kinect Speech DB. |
xboxSplashScreen | Xbox 360 splash screen. |
xboxTitleId | Xbox 360 title id. |