class in UnityEditor.SceneManagement
/
Inherits from:SceneManagement.SceneManager
Scene management in the Editor.
loadedSceneCount | The number of loaded Scenes. |
preventCrossSceneReferences | Controls whether cross-Scene references are allowed in the Editor. |
CloseScene | Close the Scene. If removeScene flag is true, the closed Scene is also removed from EditorSceneManager. |
DetectCrossSceneReferences | Detects cross-scene references in a Scene. |
GetSceneManagerSetup | Returns the current setup of the SceneManager. |
MarkAllScenesDirty | Mark all the loaded Scenes as modified. |
MarkSceneDirty | Mark the specified Scene as modified. |
MoveSceneAfter | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes after the destination Scene. |
MoveSceneBefore | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes before the destination Scene. |
NewScene | Create a new Scene. |
OpenScene | Open a Scene in the Editor. |
RestoreSceneManagerSetup | Restore the setup of the SceneManager. |
SaveCurrentModifiedScenesIfUserWantsTo | Asks you if you want to save the modified Scene or Scenes. |
SaveModifiedScenesIfUserWantsTo | Asks whether the modfied input Scenes should be saved. |
SaveOpenScenes | Save all open Scenes. |
SaveScene | Save a Scene. |
SaveScenes | Save a list of Scenes. |
sceneCount | The total number of currently loaded scenes. |
sceneCountInBuildSettings | Number of scenes in Build Settings. |
CreateScene | Create an empty new scene at runtime with the given name. |
GetActiveScene | Gets the currently active scene. |
GetSceneAt | Get the scene at index in the SceneManager's list of added scenes. |
GetSceneByBuildIndex | Get a scene struct from a build index. |
GetSceneByName | Searches through the scenes added to the SceneManager for a scene with the given name. |
GetSceneByPath | Searches all scenes added to the SceneManager for a scene that has the given asset path. |
LoadScene | Loads the scene by its name or index in Build Settings. |
LoadSceneAsync | Loads the scene asynchronously in the background. |
MergeScenes | This will merge the source scene into the destinationScene. |
MoveGameObjectToScene | Move a GameObject from its current scene to a new Scene. |
SetActiveScene | Set the scene to be active. |
UnloadSceneAsync | Destroys all GameObjects associated with the given scene and removes the scene from the SceneManager. |
activeSceneChanged | Add a delegate to this to get notifications when the active scene has changed |
sceneLoaded | Add a delegate to this to get notifications when a scene has loaded |
sceneUnloaded | Add a delegate to this to get notifications when a scene has unloaded |