Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HostData

class in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This is the data structure for holding individual host information.

The host list retreived from a master server uses this class to represent individual hosts.

Variables

commentA miscellaneous comment (can hold data).
connectedPlayersCurrently connected players.
gameNameThe name of the game (like John Doe's Game).
gameTypeThe type of the game (like "MyUniqueGameType").
guidThe GUID of the host, needed when connecting with NAT punchthrough.
ipServer IP address.
passwordProtectedDoes the server require a password?
playerLimitMaximum players limit.
portServer port.
useNatDoes this server require NAT punchthrough?