Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEngine.Networking
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseA Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on servers.
A [Server] method returns immediately if NetworkServer.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on server. This would redundant for [Command] functions, as being server-only is already enforced for them.
#pragma strict
import UnityEngine.Networking; import UnityEngine.UI;
public class Example extends NetworkBehaviour { @Server public function Explode( ) { NetworkServer.Destroy( gameObject ); } }
using UnityEngine; using UnityEngine.Networking;
public class Example : NetworkBehaviour { [Server] public void Explode( ) { NetworkServer.Destroy( gameObject ); } }