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class in UnityEngine.Networking
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CloseThis represents a networked player.
MaxPlayersPerClient | The maximum number of local players that a client connection can have. |
gameObject | The game object for this player. |
IsValid | Checks if this PlayerController has an actual player attached to it. |
playerControllerId | The local player ID number of this player. |
unetView | The NetworkIdentity component of the player. |
ToString | String representation of the player objects state. |