Legacy Documentation: Version 5.5
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PeerListMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from:Networking.MessageBase

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Description

Internal UNET message for sending information about network peers to clients.

Variables

oldServerConnectionIdThe connectionId of this client on the old host.
peersThe list of participants in a networked game.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.