Legacy Documentation: Version 5.5
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LightmapEditorSettings

class in UnityEditor

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Description

Various settings for the bake.

The bake can be started via Lightmapping class.

See Also: Lightmapping.

Static Variables

aoMaxDistanceBeyond this distance a ray is considered to be unoccluded.
maxAtlasHeightThe maximum height of an individual lightmap texture.
maxAtlasWidthThe maximum width of an individual lightmap texture.
paddingTexel separation between shapes.
realtimeResolutionLightmap resolution in texels per world unit. Defines the resolution of Realtime GI if enabled. If Baked GI is enabled, this defines the resolution used for indirect lighting. Higher resolution may take a long time to bake.
reflectionCubemapCompressionDetermines how Unity will compress baked reflection cubemap.
textureCompressionWhether to use texture compression on the generated lightmaps.