Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ReconnectMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from:Networking.MessageBase

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This network message is used when a client reconnect to the new host of a game.

Variables

msgDataAdditional data.
msgSizeSize of additional data.
netIdThe networkId of this player on the old host.
oldConnectionIdThis client's connectionId on the old host.
playerControllerIdThe playerControllerId of the player that is rejoining.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.