Extend this class to write your own graphic editor.
See Also: Editor.
| OnInspectorGUI | Implement specific GraphicEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code. |
| AppearanceControlsGUI | GUI related to the appearance of the graphic. Color and Material properties appear here. |
| NativeSizeButtonGUI | GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic. |
| OnDisable | See MonoBehaviour.OnDisable. |
| RaycastControlsGUI | GUI related to the Raycasting settings for the graphic. |
| SetShowNativeSize | Set if the 'Set Native Size' button should be visible for this editor. |
| serializedObject | A SerializedObject representing the object or objects being inspected. |
| target | The object being inspected. |
| targets | An array of all the object being inspected. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| DrawDefaultInspector | Draw the built-in inspector. |
| DrawHeader | Call this function to draw the header of the editor. |
| DrawPreview | The first entry point for Preview Drawing. |
| GetInfoString | Implement this method to show asset information on top of the asset preview. |
| GetPreviewTitle | Override this method if you want to change the label of the Preview area. |
| HasPreviewGUI | Override this method in subclasses if you implement OnPreviewGUI. |
| OnInteractivePreviewGUI | Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. |
| OnPreviewGUI | Implement to create your own custom preview for the preview area of the inspector, primary editor headers and the object selector. |
| OnPreviewSettings | Override this method if you want to show custom controls in the preview header. |
| RenderStaticPreview | Override this method if you want to render a static preview that shows. |
| Repaint | Repaint any inspectors that shows this editor. |
| RequiresConstantRepaint | Does this edit require to be repainted constantly in its current state? |
| UseDefaultMargins | Override this method in subclasses to return false if you don't want default margins. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or Destroys the previous editor and creates a new one. |
| CreateEditor | Make a custom editor for targetObject or targetObjects. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| OnSceneGUI | Enables the Editor to handle an event in the scene view. |
| Awake | This function is called when the ScriptableObject script is started. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnEnable | This function is called when the object is loaded. |