Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Cubemap.Apply

Switch to Manual
public void Apply(bool updateMipmaps = true, bool makeNoLongerReadable = false);

Parameters

updateMipmaps When set to true, mipmap levels are recalculated.
makeNoLongerReadable When set to true, system memory copy of a texture is released.

Description

Actually apply all previous SetPixel and SetPixels changes.

If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.

Apply is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.

See Also: SetPixel, SetPixels functions.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); } }