Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.SetStereoViewMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SetStereoViewMatrix(eye: Camera.StereoscopicEye, matrix: Matrix4x4): void;
public void SetStereoViewMatrix(Camera.StereoscopicEye eye, Matrix4x4 matrix);

Parameters

eye Which eye should the matrix be set for.
matrix The matrix to be set.

Description

Sets a custom stereo view matrix.

You can resume using the Unity computed matrices by calling Camera.ResetStereoViewMatrices.

no example available in JavaScript
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

// Use this for initialization void Start () { } // Update is called once per frame void Update () { Camera cam = GetComponent<Camera>();

Matrix4x4 viewL = cam.worldToCameraMatrix; Matrix4x4 viewR = cam.worldToCameraMatrix;

viewL[12] += 0.011f; viewR[12] -= 0.011f; cam.SetStereoViewMatrix (Camera.StereoscopicEye.Left, viewL); cam.SetStereoViewMatrix (Camera.StereoscopicEye.Right, viewR); } }

If you use this function, the Camera.stereoSeparation will not be applied until you call Camera.ResetStereoViewMatrices.