RaycastHit.collider

var collider : Collider

Description

The Collider that was hit.

This property is null if the ray hit nothing and not-null if it hit a Collider.

JavaScript
    function Update() {
if (Input.GetMouseButtonDown(0)) {
var hit: RaycastHit;
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, hit)) {
if (hit.collider != null)
hit.collider.enabled = false;
}
}
}

See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.

var collider : Collider

Description

The Collider that was hit.

This property is null if the ray hit nothing and not-null if it hit a Collider.

JavaScript
    function Update() {
if (Input.GetMouseButtonDown(0)) {
var hit: RaycastHit;
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, hit)) {
if (hit.collider != null)
hit.collider.enabled = false;
}
}
}

See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.